Author Topic: TS4 Game Issues Related To 11-12-2019 Update  (Read 374 times)

Offline MsTeaQueen

TS4 Game Issues Related To 11-12-2019 Update
« on: November 16, 2019, 12:00:43 PM »
FYI........

From Orangemittens Sims4Studio:   
 Heya, I've started looking into the slot issue. So far, I've been able to verify that the Naomi bookcase crashes my patched game. It has 216 slots. Meanwhile, a slotted fireplace I made that has 136 slots did not crash my game. I'm working on determining the exact combination and number of slots that causes the game to crash. However, no matter what this new slot limit turns out to be, it is arbitrary and, obviously, probably not necessary.
 
Once I know the precise number of slots or slot combinations that crashes the game, I plan to address this new arbitrary limit with EA. It would not surprise me in the least to find that this issue was an unintended consequence on their end that they might be willing to back out with a patch. For this reason, I recommend that everyone sort of wait on this issue to see what the company says about the problem. Clearly, the best outcome for CC creators would be for EA to remove this arbitrary slot limit that they introduced in the last patch. Importantly, the community has spent the last several years working on slotted items for a game that did not have an arbitrary limit on the number of slots an item could have.
 
Edited to add: Since I posted here, I have also posted about this problem at the EA forum HERE.   
For people who are not members there, this is the important part of what I posted: "Since the last patch, there have been numerous reports about broken items with custom deco slots (bookcases, tables, shelves, etc.). The problem appears to be the addition of an apparently arbitrary limit on the number of bones an item can have. This change has impacted packages with custom added slots, causing these items to crash the game.
Before this patch, there was no reported limit on the number of deco slots that could be added to an item that functioned in the game. Since this patch, no mod can have more than 195 bones in the rig resource. This limits the number of slots that an item can have and still function in the game.
The result is that many CC items are now causing the game to crash. People have been making Sims 4 CC items with more than 195 bones for years. Thus, this change is causing a very large number of items to crash the game. Fixing this on our end would require all creators to modify all the creations they've made for the last several years.
What we're hoping is that EA will back out this possibly unintended change so that the years of work our community has put in on an enormous amount of content does not require creators to fix all of these many items. There is no graceful way for us to fix this with a batch fix, and making these items game-safe would reduce their appeal to players (it would require removing slots that players want). I would like to emphasize that this change is impacting a very large number of CC packages.
If examples of the problem are needed, please let me know, and I will provide them."
All we can do now is wait for EA to look into the issue. Hopefully, they will fix this on their end so we don't end up with hundreds of broken items with custom slotting.
 
Read more: http://sims4studio.com/thread/17679/post-patch-related-issues-batch?page=6#ixzz65QReSBkh
« Last Edit: November 16, 2019, 12:02:14 PM by MsTeaQueen »
 
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